<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>

<channel>
	<title>the muteki corporation</title>
	<atom:link href="http://mutekicorp.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://mutekicorp.com</link>
	<description>making fun since 2006</description>
	<pubDate>Fri, 25 Jun 2010 19:21:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Sneak Peek: Jetpack Dragon v1.2</title>
		<link>http://mutekicorp.com/2010/06/25/sneak-peek-jetpack-dragon-v12/</link>
		<comments>http://mutekicorp.com/2010/06/25/sneak-peek-jetpack-dragon-v12/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 17:56:22 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Super Jetpack Dragon IV]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=300</guid>
		<description><![CDATA[Super Jetpack Dragon IV: Village Burntopia has been live for just over two months and in that time we&#8217;ve released our first patch, enabling you, the player, to collect gold coins, and get a first glimpse at Jetpack Dragon&#8217;s arch-nemesis, Rocket Panda.  Now it&#8217;s time to look at what those gold coins are used [...]]]></description>
			<content:encoded><![CDATA[<p>Super Jetpack Dragon IV: Village Burntopia has been live for just over two months and in that time we&#8217;ve released our first patch, enabling you, the player, to collect gold coins, and get a first glimpse at Jetpack Dragon&#8217;s arch-nemesis, Rocket Panda.  Now it&#8217;s time to look at what those gold coins are used for: the new item shop in Super Jetpack Dragon IV: Village Burntopia v1.2, coming soon&#8230;<br />
<span id="more-300"></span></p>
<p>
<img src="http://mutekicorp.com/images/pandacoin.gif" style="float: right; padding-top: 2em;"/><br />
Players of the current version of Jetpack Dragon are hopefully familiar with our in-game currency, the gold panda coins.  Now with patch 1.2, we&#8217;re adding the item shop where you can buy power-ups with those gold coins, to help you run farther, score higher, and devastate more!
</p>
<p>So first, a glimpse at the shop:<br />
<img src="http://mutekicorp.com/images/sjd4/shopExample.jpg" style="padding-left: 40px;" /></p>
<p>A few of the new power-ups include:</p>
<p>
<img src="http://mutekicorp.com/images/sjd4/Shop_Brakes.png" style="float: left; padding-top: 1em;"/><br />
<strong>Brakes</strong><br />
Activate the brakes when you&#8217;re running to fast and need to slow down a bit.  This will slow you back down to the starting speed.  You can cancel using the brakes by either jumping or performing your dragon dash.  Be careful not to slow down too much, you don&#8217;t want to miss a jump!
</p>
<p>
<img src="http://mutekicorp.com/images/sjd4/Shop_Bubble.png" style="float: left; padding-top: 1em;"/><br />
<strong>Bubble Shield</strong><br />
Miss-time a jump or not have enough fuel to dash through a wall?  No worries!  Activate the Bubble Shield and you&#8217;ll slowly float through all obstacles and rise up above the ground safely again until time runs out (or until you choose to turn the power-up back off).  But beware, you don&#8217;t earn any points while in the bubble shield so use it only for emergencies!
</p>
<p>
<img src="http://mutekicorp.com/images/sjd4/Shop_FireShield.png" style="float: left; padding-top: 1em;"/><br />
<strong>Fire Shield</strong><br />
Jetpack Dragon is sometimes just too hot to handle!  Enable your fire shield and watch the flames swirl around you, automatically destroying all obstacles and burning all villages until the time runs out.  Feel the devastation!</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2010/06/25/sneak-peek-jetpack-dragon-v12/feed/</wfw:commentRss>
		</item>
		<item>
		<title>App Store vs. Android Market&#8230;initial thoughts</title>
		<link>http://mutekicorp.com/2010/05/26/app-store-vs-android-marketinitial-thoughts/</link>
		<comments>http://mutekicorp.com/2010/05/26/app-store-vs-android-marketinitial-thoughts/#comments</comments>
		<pubDate>Wed, 26 May 2010 19:49:34 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=287</guid>
		<description><![CDATA[We just posted our first game, Super Jetpack Dragon IV: Village Burntopia, to the Android Market yesterday and I felt the urge to write about both the experience of doing that, as well as the initial differences noticed between the two shops.

App Store
A lot of our games were initially developed for the iPhone specifically, and [...]]]></description>
			<content:encoded><![CDATA[<p>We just posted our first game, Super Jetpack Dragon IV: Village Burntopia, to the Android Market yesterday and I felt the urge to write about both the experience of doing that, as well as the initial differences noticed between the two shops.<br />
<span id="more-287"></span><br />
<strong>App Store</strong></p>
<p>A lot of our games were initially developed for the iPhone specifically, and as we&#8217;ve been developing for the iPhone since its launch, it&#8217;s a comfortable place for us.  The App Store is a well known entity at this point, and most developers know the typical development / submission process well:</p>
<ol>
<li>Make game</li>
<li>Submit game</li>
<li>Await 2-5 days for approval (our recent averages)</li>
<li>Game goes live</li>
<li>Start each day checking your sales numbers</li>
</ol>
<p>Ok so I added that last one largely for me - after all we may be making games, but it&#8217;s still a business.<br />
And this doesn&#8217;t speak to the weeks it takes to get setup with Apple in terms of getting legal papers out of the way, bank account information, etc.</p>
<p>Let&#8217;s compare this to the Android Market&#8230;</p>
<p><strong>Android Market</strong></p>
<p>It&#8217;s similar to the App Store in a lot of ways (and differs in a lot as well - more on that below).  But let&#8217;s look at that same dev/submission cycle.</p>
<ol>
<li>Make game</li>
<li>Submit game</li>
<li>Game is live within minutes (literally 2 in our case)</li>
<li>Endlessly refresh the Google Checkout account as you can track sales in real time</li>
</ol>
<p>Again, that last one there is due to my own obsessive-compulsive tendencies, but that&#8217;s not the point of this post.  Notice the lack of delay.  The lack of waiting.  You submit your game and as long as they can process the file you upload, you&#8217;re live.  We went from not even having a publishing account on the Android Market, to having our first game live, within a 10-minute span.</p>
<p>Clearly the Android Market <strong>appears</strong> to be more developer friendly&#8230;but let&#8217;s think this through a bit more.</p>
<p>The ability to instantly publish, and more importantly instantly update your games, means as fixes come in, you can get them to your users that same day.  No more waiting days to fix that nasty crash a user just destroyed your rating with.</p>
<p>Now for the downside: the floodgates are wide open.</p>
<p>With the ease of publishing new products, and the even-lower-than-iPhone-dev cost of entry, products can be put up in swarms, very quickly pushing you off the main list there is.  Unless you somehow can push swarms of people to get your game to put you in Top free/Top paid (which is much more difficult, seeing as you&#8217;re not in a place to be discovered), or you&#8217;re chosen to be featured on the main page (which again, as people can&#8217;t find your game, how can they choose to feature it) then after a few days of being live, your app is effectively invisible to the masses of Android owning gamers.</p>
<p>For featured apps/games, atleast from my brief experience it appears that there are about 5 banner image slots, and 15 featured slots.  Compare this to the <strong>numerous</strong> lists available on the iTunes App Store (What&#8217;s Hot, New and Noteworthy, What We&#8217;re Playing, etc).</p>
<p>It really seems that while the Android Market is a lot more developer friendly from the standpoint of publishing, it&#8217;s certainly less consumer friendly in terms of new product discovery, and because of that, far less developer friendly financially.</p>
<p>Of course, all of this is only my initial thoughts&#8230;and if anything I&#8217;ve posted here is unfair or incorrect (please, feel free to comment) I&#8217;ll be posting a followup.</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2010/05/26/app-store-vs-android-marketinitial-thoughts/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The bigger the ship&#8230;the bigger the boom!</title>
		<link>http://mutekicorp.com/2010/04/22/the-bigger-the-shipthe-bigger-the-boom/</link>
		<comments>http://mutekicorp.com/2010/04/22/the-bigger-the-shipthe-bigger-the-boom/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 04:55:10 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[Battle of Pirate Bay]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=285</guid>
		<description><![CDATA[The Battle of Pirate Bay HD is coming to an iPad near you!
All the great gameplay from the iPhone version, with beautiful high-res graphics, and an all new story system to guide the player along.
The Battle of Pirate Bay HD: Coming Soon
]]></description>
			<content:encoded><![CDATA[<p>The Battle of Pirate Bay HD is coming to an iPad near you!<br />
All the great gameplay from the iPhone version, with beautiful high-res graphics, and an all new story system to guide the player along.</p>
<p>The Battle of Pirate Bay HD: Coming Soon</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2010/04/22/the-bigger-the-shipthe-bigger-the-boom/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Dragon Approaches&#8230;</title>
		<link>http://mutekicorp.com/2010/03/30/the-dragon-approaches/</link>
		<comments>http://mutekicorp.com/2010/03/30/the-dragon-approaches/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 19:45:39 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Super Jetpack Dragon IV]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=267</guid>
		<description><![CDATA[The Muteki Corporation is pleased to announce the impending release of Super Jetpack Dragon IV: Village Burntopia!
Stay tuned for pictures, videos, and more!
]]></description>
			<content:encoded><![CDATA[<p>The Muteki Corporation is pleased to announce the impending release of Super Jetpack Dragon IV: Village Burntopia!<br />
Stay tuned for pictures, videos, and more!</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2010/03/30/the-dragon-approaches/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Topple 2 Won an Apple Design Award!</title>
		<link>http://mutekicorp.com/2009/06/10/topple-2-won-an-apple-design-award/</link>
		<comments>http://mutekicorp.com/2009/06/10/topple-2-won-an-apple-design-award/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 22:27:01 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Topple 2]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=200</guid>
		<description><![CDATA[I can&#8217;t say how excited we are that a game we designed won this award.  It was a pleasure to work on, and a pleasure to work with ngmoco yet again.  
From http://developer.apple.com/wwdc/ada/

Topple 2 is an ideal model for excellent iPhone game and game sequel design, technology adoption, performance, connectedness, and localization.
Topple 2 [...]]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t say how excited we are that a game we designed won this award.  It was a pleasure to work on, and a pleasure to work with ngmoco yet again.  </p>
<p>From <a href="http://developer.apple.com/wwdc/ada/">http://developer.apple.com/wwdc/ada/</a></p>
<blockquote><p>
Topple 2 is an ideal model for excellent iPhone game and game sequel design, technology adoption, performance, connectedness, and localization.</p>
<p>Topple 2 combines the features of multitouch and the accelerometer to create a game about stacking blocks and keeping them from toppling over. Local WiFi multiplayer mode enables game play between two players, and a challenge mode where recorded sessions can be sent to others players via email, twitter or facebook. Localized for English, French, German, Japanese, and Spanish, Topple 2 uses multiple iPhone SDK technologies including UIKit, OpenGL ES, Bonjour, CFNetwork, Multi-Touch, Accelerometer, Email, and Twitter and Facebook integration.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2009/06/10/topple-2-won-an-apple-design-award/feed/</wfw:commentRss>
		</item>
		<item>
		<title>More Great News for Topple 2!</title>
		<link>http://mutekicorp.com/2009/04/17/more-great-news-for-topple-2/</link>
		<comments>http://mutekicorp.com/2009/04/17/more-great-news-for-topple-2/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 18:19:29 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Topple 2]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=161</guid>
		<description><![CDATA[Topple 2 ranked #14 in terms of game quality (based on cumulative review scores).  Thanks again for everyone who took the time to play the game, we&#8217;re glad you enjoy it!  Stay tuned over the next couple of months for major updates to Topple 2&#8230;
]]></description>
			<content:encoded><![CDATA[<p>Topple 2 <a href="http://www.pocketgamer.biz/r/PG.Biz/PG.biz%2BQuality%2BIndex/news.asp?c=12787">ranked #14 in terms of game quality</a> (based on cumulative review scores).  Thanks again for everyone who took the time to play the game, we&#8217;re glad you enjoy it!  Stay tuned over the next couple of months for major updates to Topple 2&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2009/04/17/more-great-news-for-topple-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Great Reviews for Topple 2!</title>
		<link>http://mutekicorp.com/2009/03/26/great-reviews-for-topple-2/</link>
		<comments>http://mutekicorp.com/2009/03/26/great-reviews-for-topple-2/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 02:49:41 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Topple 2]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=152</guid>
		<description><![CDATA[Topple 2 has received some great reviews over the last few weeks that I wanted to share with everyone:
Macworld - 4.5 / 5
148 Apps - 4.5 / 5
Destructoid - 7.5 / 10
Pocket Gamer - 7 / 10, Bronze Award
Slide to Play - 3 /4
Besides these great reviews, Topple 2 has maintained a 4.5/5 star rating [...]]]></description>
			<content:encoded><![CDATA[<p>Topple 2 has received some great reviews over the last few weeks that I wanted to share with everyone:</p>
<p><a href="http://www.macworld.com/article/139564/2009/03/topple2.html">Macworld</a> - 4.5 / 5</p>
<p><a href="http://www.148apps.com/reviews/topple-2/">148 Apps</a> - 4.5 / 5</p>
<p><a href="http://www.destructoid.com/destructoid-review-topple-2-125791.phtml">Destructoid</a> - 7.5 / 10</p>
<p><a href="http://www.pocketgamer.co.uk/r/iPhone/Topple+2/review.asp?c=12058">Pocket Gamer</a> - 7 / 10, Bronze Award</p>
<p><a href="http://www.slidetoplay.com/story/topple-2-review">Slide to Play</a> - 3 /4</p>
<p>Besides these great reviews, Topple 2 has maintained a 4.5/5 star rating in the iTunes App Store.</p>
<p>Our heartfelt thanks to everyone who&#8217;s reviewed the game so far, you guys rock!  If you haven&#8217;t tried it yet, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307196801&amp;mt=8">check it out!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2009/03/26/great-reviews-for-topple-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Topple 2 out now!</title>
		<link>http://mutekicorp.com/2009/03/16/topple-2-out-now/</link>
		<comments>http://mutekicorp.com/2009/03/16/topple-2-out-now/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 04:30:01 +0000</pubDate>
		<dc:creator>ryan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Topple 2]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=149</guid>
		<description><![CDATA[
We&#8217;re happy to announce that our latest game, Topple 2, is now available in the iTunes App Store!  Featuring 30 levels, wifi multiplayer, and a unique &#8220;Challenge&#8221; mode.  Check it out!
]]></description>
			<content:encoded><![CDATA[<div>
<p>We&#8217;re happy to announce that our latest game, Topple 2, is now available in the iTunes App Store!  Featuring 30 levels, wifi multiplayer, and a unique &#8220;Challenge&#8221; mode.  <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307196801&#038;mt=8">Check it out!</a></div>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2009/03/16/topple-2-out-now/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Price for a New Year</title>
		<link>http://mutekicorp.com/2009/01/01/new-price-for-a-new-year/</link>
		<comments>http://mutekicorp.com/2009/01/01/new-price-for-a-new-year/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 21:33:12 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=128</guid>
		<description><![CDATA[We&#8217;ve decided to go ahead and drop the price on our first iPhone game, Line Shift in celebration of the new year.  Dropped to only $0.99 we hope many more people will get a chance to experience and enjoy Line Shift as we here at the muteki corporation move into 2009 with many more [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve decided to go ahead and drop the price on our first iPhone game, <a href="http://www.itunes.com/app/LineShift">Line Shift</a> in celebration of the new year.  Dropped to only $0.99 we hope many more people will get a chance to experience and enjoy Line Shift as we here at the muteki corporation move into 2009 with many more games to come.</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2009/01/01/new-price-for-a-new-year/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Merry Christmas and Happy Holidays</title>
		<link>http://mutekicorp.com/2008/12/25/merry-christmas-and-happy-holidays/</link>
		<comments>http://mutekicorp.com/2008/12/25/merry-christmas-and-happy-holidays/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 18:30:04 +0000</pubDate>
		<dc:creator>bryan</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mutekicorp.com/?p=124</guid>
		<description><![CDATA[Just a quick post to wish you all a Merry Christmas and Happy Holidays from all of us at the muteki corporation!  Stay tuned in 2009 for some exciting new game announcements!
]]></description>
			<content:encoded><![CDATA[<p>Just a quick post to wish you all a Merry Christmas and Happy Holidays from all of us at the muteki corporation!  Stay tuned in 2009 for some exciting new game announcements!</p>
]]></content:encoded>
			<wfw:commentRss>http://mutekicorp.com/2008/12/25/merry-christmas-and-happy-holidays/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
