I can’t say how excited we are that a game we designed won this award. It was a pleasure to work on, and a pleasure to work with ngmoco yet again.
Topple 2 is an ideal model for excellent iPhone game and game sequel design, technology adoption, performance, connectedness, and localization.
Topple 2 combines the features of multitouch and the accelerometer to create a game about stacking blocks and keeping them from toppling over. Local WiFi multiplayer mode enables game play between two players, and a challenge mode where recorded sessions can be sent to others players via email, twitter or facebook. Localized for English, French, German, Japanese, and Spanish, Topple 2 uses multiple iPhone SDK technologies including UIKit, OpenGL ES, Bonjour, CFNetwork, Multi-Touch, Accelerometer, Email, and Twitter and Facebook integration.
Topple 2 ranked #14 in terms of game quality (based on cumulative review scores). Thanks again for everyone who took the time to play the game, we’re glad you enjoy it! Stay tuned over the next couple of months for major updates to Topple 2…
Topple 2 has received some great reviews over the last few weeks that I wanted to share with everyone:
Macworld – 4.5 / 5
148 Apps – 4.5 / 5
Destructoid – 7.5 / 10
Pocket Gamer – 7 / 10, Bronze Award
Slide to Play – 3 /4
Besides these great reviews, Topple 2 has maintained a 4.5/5 star rating in the iTunes App Store.
Our heartfelt thanks to everyone who’s reviewed the game so far, you guys rock! If you haven’t tried it yet, check it out!
We’re happy to announce that our latest game, Topple 2, is now available in the iTunes App Store! Featuring 30 levels, wifi multiplayer, and a unique “Challenge” mode. Check it out!