Patch 1.0.2 is here and it tidies up some bugs that affected many, but not all players. Thank you thank you thank you everyone who reported these to us, especially those who sent us their save files – it allowed us to quickly pintpoint the issues and fix them in a timely manner.
We’re pretty excited to have been able to live up to our goal of getting this patch out within a week of the game launching. As those of you playing the game know, it’s a much larger game than anything we’ve previously made, and unfortunately with that came some bugs we weren’t able to find and squash in time for the initial launch. We’re committed to giving our fans the best game experience, and we’ll be working hard at providing patches in a timely manner.
Being a famous adventurer isn’t all slaying dragons, losing your hair, and saving princes from dark lords..not at all! A lot of the time you will be a real hero of the people, going out of your way to help them out with the problems of daily life, in a world full of weird rock monsters and wacky woodsmen. So, let’s talk bounty hunts!
We just posted our first game, Super Jetpack Dragon IV: Village Burntopia, to the Android Market yesterday and I felt the urge to write about both the experience of doing that, as well as the initial differences noticed between the two shops.
I can’t say how excited we are that a game we designed won this award. It was a pleasure to work on, and a pleasure to work with ngmoco yet again.
Topple 2 is an ideal model for excellent iPhone game and game sequel design, technology adoption, performance, connectedness, and localization.
Topple 2 combines the features of multitouch and the accelerometer to create a game about stacking blocks and keeping them from toppling over. Local WiFi multiplayer mode enables game play between two players, and a challenge mode where recorded sessions can be sent to others players via email, twitter or facebook. Localized for English, French, German, Japanese, and Spanish, Topple 2 uses multiple iPhone SDK technologies including UIKit, OpenGL ES, Bonjour, CFNetwork, Multi-Touch, Accelerometer, Email, and Twitter and Facebook integration.
Topple 2 ranked #14 in terms of game quality (based on cumulative review scores). Thanks again for everyone who took the time to play the game, we’re glad you enjoy it! Stay tuned over the next couple of months for major updates to Topple 2…
Topple 2 has received some great reviews over the last few weeks that I wanted to share with everyone:
Macworld – 4.5 / 5
148 Apps – 4.5 / 5
Destructoid – 7.5 / 10
Pocket Gamer – 7 / 10, Bronze Award
Slide to Play – 3 /4
Besides these great reviews, Topple 2 has maintained a 4.5/5 star rating in the iTunes App Store.
Our heartfelt thanks to everyone who’s reviewed the game so far, you guys rock! If you haven’t tried it yet, check it out!
We’ve decided to go ahead and drop the price on our first iPhone game, Line Shift in celebration of the new year. Dropped to only $0.99 we hope many more people will get a chance to experience and enjoy Line Shift as we here at the muteki corporation move into 2009 with many more games to come.
Just a quick post to wish you all a Merry Christmas and Happy Holidays from all of us at the muteki corporation! Stay tuned in 2009 for some exciting new game announcements!
In all of the feedback on MazeFinger, some suggestions have on how we can improve the game have come up repeatedly. The most frequent suggestions have been:
I’m happy to announce that all of these things are in an updated build that has been submitted to Apple. Hopefully it’ll get pushed out to all of you soon. Enjoy, and keep the great suggestions coming!