When you read something about Muteki Corp you usually only hear about two guys (Bryan and Adam) and while Muteki remains small we’ve actually got five guys. No, not the burger place, but… mmmm, burgers… wait, we got distracted!
We turned to our Art Director, Kevin James, to chat a little bit about the artwork in Book II and how it compares to Book I. Enjoy with extra ketchup and pickles.
Since our launch last week, we’ve seen an amazing outpouring of support – and of course, bug reports. While we’re deep into Book II production, that doesn’t mean we don’t still love Book I too, and we’ll be having a large patch hopefully next week which will correct some issues and address several player concerns. Right now the patch is going in to Sony as soon as we finish testing a couple critical changes, and we’ll keep updating Facebook & Twitter as we know more.
We will be rolling out a patch as quickly as we can get it through testing and certification. This patch will fix a crash bug specific to the PS3 version. The same crash bug was actually discovered in Dragon Fantasy: Book II and we were able to port the solution back into Book I, and the patch is going in to Sony as quickly as possible, so we’re hoping it’ll be out shortly after that.
Following our previous start to this blog series here, we’re moving on to the next additions coming soon to Dragon Fantasy Book I. The single biggest question we got from people after announcing the game’s impending release on PS Vita/PS3 was about Trophies. Specifically, would we have them and how many?
So this week we’ll look at what we’re doing for Trophies, as well as some new content being added to the game. continue
In August we announced on the official PlayStation Blog that we would be releasing Dragon Fantasy Book II for the PlayStation Vita and PS3 early next year.
With the awesome response and a large demand for the first game on those systems, we knew we had to make it happen. We didn’t want to just push a port of what we already had – this was our chance to really make this game shine.
We’ve previously posted about the 1.2 update for Super Jetpack Dragon IV…some 6 (yes, SIX…as in half a year…as in FOREVER in indie-game-dev-land) months ago. And still the update never landed. And why is that? Because somewhere along the way we grew much bigger plans for our favorite little jetpack-wearing Dragon.
We have a series of updates being readied as the content is prepared…
Super Jetpack Dragon IV: Village Burntopia has been live for just over two months and in that time we’ve released our first patch, enabling you, the player, to collect gold coins, and get a first glimpse at Jetpack Dragon’s arch-nemesis, Rocket Panda. Now it’s time to look at what those gold coins are used for: the new item shop in Super Jetpack Dragon IV: Village Burntopia v1.2, coming soon…
The Battle of Pirate Bay HD is coming to an iPad near you!
All the great gameplay from the iPhone version, with beautiful high-res graphics, and an all new story system to guide the player along.
The Battle of Pirate Bay HD: Coming Soon
The Muteki Corporation is pleased to announce the impending release of Super Jetpack Dragon IV: Village Burntopia!
Stay tuned for pictures, videos, and more!