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This week I’m going to talk about a game 16 years in the making…and no I’m not talking about that PC shooter… It’s about what you think you know, how you’re probably wrong, and not giving up on that one thing you’ve always wanted to do…
Our latest internal project, Dragon Fantasy, was recently submitted to Apple. This brings with it a lot of joy here because for a couple of us, this game has been around for over half our lives. And here we are, 16 years and 14 revisions later, our RPG has finally shipped.
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We’ve previously posted about the 1.2 update for Super Jetpack Dragon IV…some 6 (yes, SIX…as in half a year…as in FOREVER in indie-game-dev-land) months ago. And still the update never landed. And why is that? Because somewhere along the way we grew much bigger plans for our favorite little jetpack-wearing Dragon.
We have a series of updates being readied as the content is prepared…
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Super Jetpack Dragon IV: Village Burntopia has been live for just over two months and in that time we’ve released our first patch, enabling you, the player, to collect gold coins, and get a first glimpse at Jetpack Dragon’s arch-nemesis, Rocket Panda. Now it’s time to look at what those gold coins are used for: the new item shop in Super Jetpack Dragon IV: Village Burntopia v1.2, coming soon…
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We just posted our first game, Super Jetpack Dragon IV: Village Burntopia, to the Android Market yesterday and I felt the urge to write about both the experience of doing that, as well as the initial differences noticed between the two shops.
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