Author Archive

17
April

Topple 2 ranked #14 in terms of game quality (based on cumulative review scores).  Thanks again for everyone who took the time to play the game, we’re glad you enjoy it!  Stay tuned over the next couple of months for major updates to Topple 2…

Category : Games | News | Topple 2 | Blog
26
March

Topple 2 has received some great reviews over the last few weeks that I wanted to share with everyone:

Macworld - 4.5 / 5

148 Apps - 4.5 / 5

Destructoid - 7.5 / 10

Pocket Gamer - 7 / 10, Bronze Award

Slide to Play - 3 /4

Besides these great reviews, Topple 2 has maintained a 4.5/5 star rating in the iTunes App Store.

Our heartfelt thanks to everyone who’s reviewed the game so far, you guys rock!  If you haven’t tried it yet, check it out!

Category : Games | News | Topple 2 | Blog
16
March

We’re happy to announce that our latest game, Topple 2, is now available in the iTunes App Store!  Featuring 30 levels, wifi multiplayer, and a unique “Challenge” mode.  Check it out!

Category : Games | Topple 2 | Blog
31
October

In all of the feedback on MazeFinger, some suggestions have on how we can improve the game have come up repeatedly.  The most frequent suggestions have been:

  • A save game mechanism
  • Use the ringer switch setting to mute the game
  • Update the saved high score as you play

I’m happy to announce that all of these things are in an updated build that has been submitted to Apple.  Hopefully it’ll get pushed out to all of you soon.  Enjoy, and keep the great suggestions coming!

Category : Games | MazeFinger | News | Blog
27
October

It’s simultaneously the most exciting and nerve-wracking time you can have as a game developer.

I’m speaking, of course, of that moment when your game is first available to the public.  What will the world really think about what you’ve made?  The publisher is happy, friends and family have all raved about it, and you still like it even after staring at it for hours while you push to squash the last bugs before shipping.  Those points all give you hope, but none of it matters until the public gets ahold of it.  They might decide that it’s missing a key feature, or that it isn’t as fun as you think it is, or that it’s just “meh.”
continue

Category : Games | News | Blog