Posted by (0) Comment
When you read something about Muteki Corp you usually only hear about two guys (Bryan and Adam) and while Muteki remains small we’ve actually got five guys. No, not the burger place, but… mmmm, burgers… wait, we got distracted!
We turned to our Art Director, Kevin James, to chat a little bit about the artwork in Book II and how it compares to Book I. Enjoy with extra ketchup and pickles.
continue
Since our launch last week, we’ve seen an amazing outpouring of support – and of course, bug reports. While we’re deep into Book II production, that doesn’t mean we don’t still love Book I too, and we’ll be having a large patch hopefully next week which will correct some issues and address several player concerns. Right now the patch is going in to Sony as soon as we finish testing a couple critical changes, and we’ll keep updating Facebook & Twitter as we know more.
continue
We will be rolling out a patch as quickly as we can get it through testing and certification. This patch will fix a crash bug specific to the PS3 version. The same crash bug was actually discovered in Dragon Fantasy: Book II and we were able to port the solution back into Book I, and the patch is going in to Sony as quickly as possible, so we’re hoping it’ll be out shortly after that.
continue
We’ve talked about our new inventory interface, and about trophies and a new dungeon. So what next? What bit of news did we save as a Christmas gift to our fans?
Oh, I don’t know…how about redrawing almost every single piece of art in the game! Crazy? Yes. Worth it? Absolutely!
continue
Following our previous start to this blog series here, we’re moving on to the next additions coming soon to Dragon Fantasy Book I. The single biggest question we got from people after announcing the game’s impending release on PS Vita/PS3 was about Trophies. Specifically, would we have them and how many?
So this week we’ll look at what we’re doing for Trophies, as well as some new content being added to the game. continue
In August we announced on the official PlayStation Blog that we would be releasing Dragon Fantasy Book II for the PlayStation Vita and PS3 early next year.
With the awesome response and a large demand for the first game on those systems, we knew we had to make it happen. We didn’t want to just push a port of what we already had – this was our chance to really make this game shine.
continue
Posted by (0) Comment
Hello #iDevBlogADay’ers and other readers!
It’s been quite a while since we’ve posted, mostly because it’s just been so very busy! And what have we been so busy with?
Well first of all, we’ve had a few Dragon Fantasy updates, including the recently released Dragon Fantasy 1.2.0 update. We added another new chapter in that update with another ~10 hours of gameplay. And other than a few typical complaints (omg it’s more than $0!!!) the reception has been great.
On top of that, we just recently released this same version for PC on Indievania! Standard arrow keys / space / escape controls on that version, but we’re testing out the popular-on-PC “pay what you want” method…we’ll see how that goes (and maybe do a post about what people actually choose to pay after we get enough sales to make some useful speculation). Mac version will be out any day now once we get around a few Mac App Store requirements…
Along with that update, we were one of the indies showing our game at Minecon last month. It was a blast, both in getting to see so many kids playing (and loving) the game, and in getting to hang out with some fellow indies. Speaking of the kids…WOW. Never would have guessed any gaming convention, especially one in Las Vegas, would have been so full of young kids but hey, we won’t complain. Plus, it seems that Minecraft is getting them into the retro-style of games which is all good as far as we’re concerned!
Lastly we just moved out of our old offices and into our new so-much-more-indie digs. Instead of a very bland office surrounded by lawyers and finance people (no offense to any of you, you were great neighbors!) we’re now in a much cooler building surrounded by design firms and architects.
We’ll post some pictures of the new office once we get the rest of our furniture in place (you know, the necessities…arcade cabinets…kegerators…etc.)
So yeah…it’s been a lot going on (plus adding in the just-passed and upcoming holidays) and we’ve been keeping busy. More fun Dragon Fantasy (and other games?) updates, updated web sites, and a lot more to come in the next months…we’ll be better about our regular posts!
Posted by (8) Comment
I was coming into this week trying to figure out what I wanted to post about today when 2 things happened.
First, Dragon Fantasy’s 1.1.0 update came out. And second, I came upon this post from fellow iDevBlogADay’er @rizergames on creating value for your users.
So that’s today’s post…creating value by keeping the game going…
continue
Posted by (20) Comment
Three weeks ago, we launched Dragon Fantasy (for background on the game, see my last Dev Blog post, A game 16 years in the making…)
So today let’s look at how the game turned out, what we’ve done since launch, and most importantly, how much more there is to come!
Posted by (10) Comment
This week I’m going to talk about a game 16 years in the making…and no I’m not talking about that PC shooter… It’s about what you think you know, how you’re probably wrong, and not giving up on that one thing you’ve always wanted to do…
Our latest internal project, Dragon Fantasy, was recently submitted to Apple. This brings with it a lot of joy here because for a couple of us, this game has been around for over half our lives. And here we are, 16 years and 14 revisions later, our RPG has finally shipped.
continue