Archive for September, 2011

28
September

I was coming into this week trying to figure out what I wanted to post about today when 2 things happened.
First, Dragon Fantasy’s 1.1.0 update came out. And second, I came upon this post from fellow iDevBlogADay’er @rizergames on creating value for your users.

So that’s today’s post…creating value by keeping the game going…
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Category : DevBlog | idevblogaday | Blog
14
September

Three weeks ago, we launched Dragon Fantasy (for background on the game, see my last Dev Blog post, A game 16 years in the making…)

So today let’s look at how the game turned out, what we’ve done since launch, and most importantly, how much more there is to come!

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Category : DevBlog | idevblogaday | Blog