(or, admitting how the “right way” was wrong)
The title of this blog post, A Break From the Norm works for multiple reasons. First, because this is a 1-post side-track from the Game Studio related posts I’ve been doing, and secondly, because I feel compelled to write about just that – taking a break from the norm, stepping outside your preconceived notions of the right and wrong ways to do things, and being willing to admit that maybe, JUST MAYBE, you DON’T know what you’re talking about.
I promise, next post will continue the Game Studio posts (including a nice, easy-to-follow sample of setting up AI behaviors using nothing but flow charts, look ma no code!), but be it my research over the past couple of weeks, or the delirium caused by lack of sleep, I just need to dump these thoughts out there…
For this first little look at Game Studio, I’m going to look at the (woefully ugly right-now) Scene View.
The idea here is that this is where you’ll lay out your scene, and actually place all of the objects in the world. The hope is you can lay everything down (similar to a Flash canvas I suppose, though I’ll admit I’m completely under-qualified to make any statements regarding Flash development).
Let’s look at how this is laid out a bit…